31 results for “topic:tile-based”
A digital version of the board game Carcassonne, implemented in Java. This desktop computer game supports up to five players at the same time (shared-screen multiplayer mode).
Similar to my other project Fegaria, but with improved graphics, collisions and terrain generation.
TileGameLib is a toolkit containing a pair of software libraries (one for C++, another for C#) for quick and easy development of tile-based, pseudo-8-bit games.
Random greedy pixel pattern generation algorithm
Real-Time CPU Software Rasterizer
PTM (Programmable Tile Machine) is a "pseudo-8-bit fantasy computer" that you can program using a built-in programming language called PTML.
Files for fegaria
Package tilecollider provides collision detection for tile-based games in Go language.
⚔️ Classic 2D RPG engine using Phaser 3
Development for the PS Vita platform.
Creme is a widget library that is renderer-independent, non-intrusive and made with C99 (mirror of https://gitlab.com/mobius3/creme)
A .NET library that helps perform a variety of hex-grid functions, such as computing distance, getting directions, and drawing various shapes (rings, circles, lines, asterisks...)
A tactical RPG inspired by the fire emblem franchise
A collection of field-of-view/line-of-sight algorithms designed for tile-based games.
Turn-based tile-based roguelike game based on procedurally generated maps with 2-bit colour style
My first attempt at writing a tile based rpg.
GROW AND BECOME A HUGE NATION!! DUCK LOTS OF TILES TO BUILD YOUR EMPIRE
A basic python 3 pygame "game" with a player, enemy, play grid, movement locked to grid, key bindings, and basic collision detection. Useful for jump starting any PyGame project.
Odyssey Eden is a 2D pixel art RPG and life simulation game where you manage a tribe in a procedurally generated world. Explore biomes, develop character skills and traits, and guide relationships. With genetics-based character creation, each journey is unique in this evolving survival adventure.
The game design document for vigilans nexum
No description provided.
Tile-based tower defense game written in Java. Uses the Processing graphics library, Gradle for dependency management. Testcases written in JUnit. JaCoCo was used to track testcase code coverage. Final assignment for an Object-Oriented Programming unit.
Lightweight, cross-platform, 2D game engine | ECS; Lua Console; Physics; Tile based
A small top‑down 2D, tile‑based game re‑released with SDL2 for cross‑platform builds; uses plain‑text maps and XPM sprites.
2D tile-based game engine with sprite animation and collision detection - Graphics programming project using MLX library
simple webgame for my first itch.io gamejam
Procedural horizontal path generation that actually works written in GoLang.
2D tile-based game engine written in Python using ModernGL
No description provided.
Mindcraft -- a tile-based visual programming language for creative coding applications