116 results for “topic:systems-design”
Beauty and the Mess - “Performance of the system depends on how the parts fit, not how they act taken separately.”
Systems Design Fundamentals and Solutions to Interview Questions
My Notes but Resources For You
a distributed sql database system; written in rust
Official Github Repository for Neo-Cybernetics, a discipline that introduces a holistic paradigm for understanding the driving forces and flows of systems, be they natural, technological or sociocultural.
Examples of applying pessimistic and optimistic concurrency control with AWS DynamoDB.
Dapr event-driven reference application
I put this together to help me manage and automate my mscloud raining development projects
Member-submitted solutions to coding problems
A modular Game Architecture framework in Unity 6. Features a Scalable Inventory (MVP), a Physics-based Character Controller (FSM), Dependency Injection (VContainer), Utility AI NPC, Interaction System with EventBus, Rewind System with Command Pattern, and a Custom UI Toolkit Editor Tool. Demonstrates SOLID principles.
A focused async bulkhead for Java that limits in-flight work and makes overload visible.
Interview prep material
A centralized system for managing ambulance services across multiple hospitals, utilizing data structures to optimize ambulance allocation and improve emergency response times.
A simple template for local architecture diagramming and documentation with structurizr
The KOSMOS Systems Auditor, The KOSMOS Systems Framework represents a fundamental paradigm shift from subjective moral frameworks to objective thermodynamic measurement of system sustainability. For the first time in human history, we can scientifically evaluate whether institutions align with the physical laws that govern all durable systems.
Step-by-step ECS experiments in C#, exploring different component storage strategies, system designs, and performance trade-offs
A system analysis and design project majoring in records keeping.
Public research notes, essays, and lightweight prototypes exploring the Recursive Identity Architecture (RIA): recursion, coherence, authorship, and non-collapsing decision systems.
A series of loyalty system essays, diagrams, and prototypes exploring event flows, FX normalization, tiering, and truth stability across markets.
A series of small, high-signal analyses showing how real-world products handle system boundaries, meaning, drift, governance, and AI alignment—and where improvements could stabilize behavior.
MOVED → github.com/oci-ai-architects/multi-cloud-ai-architect
A small interactive tool that checks whether a JSON event meets field, naming, typing, and domain-quality rules.
A tiny tool that simulates earning and redeeming loyalty points across regions, tiers, and FX.
A tiny tool to validate loyalty earn, redeem, and tier-update events against a simple event contract.
A tiny interactive sandbox for exploring how an agent interprets tasks, applies rules, and changes behavior as signals drift.
An interactive tool that compares fields and definitions across services to detect hidden semantic drift before it breaks integrations.
A tiny sandbox to reconcile event-level activity against account balances and surface loyalty ledger drift.
A collection of case studies and system specifications demonstrating advanced skills in system design, quality assurance, and technical problem-solving.
No description provided.
Aegis is an OS-adjacent AI mediation system designed to interpret human intent, explain consequences, and enforce explicit boundaries before any action is taken.