37 results for “topic:supermariobros”
An implementation of a Super Mario Bros-like game in augmented reality with ARKit and SceneKit.
Random Level Generator for Super Mario Bros. 1 on the NES
No description provided.
基于Flutter flame 游戏引擎开发的俄罗斯方块、超级马里奥游戏。Tetris, SuperMario game based on the Flutter flame game engine.
A work-in-progress remake of the original Super Mario Bros. for NES, in the browser using canvas and P5JS.
Super Mario Bros. remake
implement the classic reinforcement learning algorithm DQN to play supermariobrother
Simple Romhacking For beginners,and what you actually need to get started
Trabajo practico de Taller de programación 1 - FIUBA - Curso Azcurra - 2C2020
Algorithm RND-PPO is implemented in super mario bros.
Super Mario Bros (Python Clone)
https://www.mariowiki.com/
Run a simple agent through user-defined super-mario chunks and determine the playability proportion.
Super Mario training by Meth Meth Method using Snowpack template for TypeScript.
super mario bros game in python
Handsome Squidward stars in a SpongeBob themed reskin of level 1-1 from Super Mario Bros. built in Unity by second year Game Design students, Super Squidward Bros.!
Dueling Deep Q learning network play Super Mario Bros
Super Mario Bros platformer game remake using Java!
No description provided.
Collect of Arduino sketches that simulate 90s Game Themes
A copy of Super Mario Bros. 3 written in Python
It is an website made with TailwindCss. With Super Mario 3DWorlds aesthetics
No description provided.
A Super Mario Bros reimplementation in Javascript using ImpactJS
And thanks for all the fish! (Super Mario Bros. Imitation)
Welcome to the UNI-Vaasa Applied ML / Group20 "RL-Mario" project. This document introduces every core file, how they depend on each other, the important hyperparameters, and how to get from a fresh checkout to a running agent.
Class assignment in Unity involving the implementation of the iconic first level of Super Mario Bros to explore the fundamentals of game development.
Super Mario realizado con Phaser.
Projeto do Dev em dobro gratuito das lives proporcionadas por eles
This project implements an agent for playing the SuperMarioBros game using the Proximal Policy Optimization (PPO) algorithm from the stablebaselines3 library. The agent is trained to learn the optimal actions to take at each step in the game in order to complete the level and maximize the score.