102 results for “topic:super-mario-bros”
Proximal Policy Optimization (PPO) algorithm for Super Mario Bros
Asynchronous Advantage Actor-Critic (A3C) algorithm for Super Mario Bros
An OpenAI Gym interface to Super Mario Bros. & Super Mario Bros. 2 (Lost Levels) on The NES
Play games without touching keyboard
一步步实现简易红白机模拟器运行超级玛丽,以https://github.com/amhndu/SimpleNES 为模板
Unity-based Super Mario Bros clone
Recreation of the classic Super Mario Bros game using the Phaser framework, with random level generation.
Official repository for "TOAD-GAN: Coherent Style Level Generation from a Single Example" by Maren Awiszus, Frederik Schubert and Bodo Rosenhahn.
This program evolves an AI using the NEAT algorithm to play Super Mario Bros.
An implementation of (Double/Dueling) Deep-Q Learning to play Super Mario Bros.
Classic Super Mario Bros. game implemented with Java for CS319 course
Random network distillation on Montezuma's Revenge and Super Mario Bros.
The remake of Super Mario Bros (1985) made with C++ and SDL2 library.
My implementation of a reinforcement learning model using Stable-Baselines3 to play the NES Super Mario Bros.
An open source reimplementation of Super Mario Bros. 2 written in Lua and LÖVE.
Reinforcement Learning for Super Mario Bros using A3C on GPU
Super Mario Bros. Level 1-1 in Javascript using HTML5 Canvas
Super Mario bros game using Rust Piston game engine
A work-in-progress remake of the original Super Mario Bros. for NES, in the browser using canvas and P5JS.
A recreation of the Super Mario Game from the Nintendo NES written in C++ using the SDL2 graphics library
NES emulator transplanted to STM32f103zet6 development board
GUI for TOAD-GAN, a PCG-ML algorithm for Token-based Super Mario Bros. Levels.
🎮 An attempt to create Super Mario Bros using Compose for Desktop
A Reinforcement Learning agent that learns to play Super Mario Bros.
No description provided.
A minimal VAE trained on Super Mario Bros levels.
Reinforcement Learning PPO Super Mario Bros Agent
Super Mario Bros. (NES) gameplay dataset for machine learning.
This version is made for 35 years of Super Mario Bros!
A project that recreates the classic Super Mario Bros game using C# and Visual Studio's Windows Forms Application platform. A modern interpretation of a timeless classic!