97 results for “topic:structured-concurrency”
Trio – a friendly Python library for async concurrency and I/O
Structured concurrency in C
Coroutines, structured concurrency and CSP for Swift on macOS and Linux.
Swift coroutines for iOS, macOS and Linux.
Structured concurrency and effects for JavaScript
Fine-grained concurrency for Ruby
Safe direct-style streaming, concurrency and resiliency for Scala on the JVM
Structured concurrency operations for async Rust
A small Java 8 library (string manipulation, BiStream, Structured Concurrency, SQL Templates)
Structured concurrency made easy
distributed structured concurrency
Lightweight structured concurrency for C++20
Async runtime for Rust where correctness is structural: region-owned tasks, cancel-correct protocols, capability-gated effects, and deterministic replay testing
A micro-mvc framework for react apps
A structured concurrency library
Reason about resource-safety in the same way you reason about Structured Concurrency with SuspendApp!
Primitive for structured concurrency.
A set asynchronous, non-blocking & parallelism problems to challenge your mind!
High-performance async runtime for Nim with structured concurrency, lock-free channels, and work-stealing scheduler
Shard for creating separate groups of fibers in a hierarchical way and to collect results and errors in a structured way.
A Direct-Style Scala Wrapper Around the Structured Concurrency of Project Loom
Bytecode manipulation in runtime, true shared memory, async LMDB, async Tkinter, async wxPython, async PySide, async PyQt, async loop with almost preemptive multitasking within the single thread, text parsing, rich introspection, etc.
Type-Erased Existential Generic AsyncSequence Values in Swift
Modern Network Reachability in Swift using Structured Concurrency
C++ p2300 proposal in Rust
Attach async tasks to SwiftUI views using a trigger mechanism.
Structured Async/Concurrency for Lua
Structured Async/Concurrency in Neovim
FuncSug is a simple alternative to event-driven programming and game loops. No main loops or event-action associations any more thanks to concurrency, waiting for specific events and a special handling of interruptions.
A C++20 coroutine framework for building statically-defined, high-performance concurrent systems (for study and experiment)