179 results for “topic:statemachine”
The <1 kb state machine hook for React
squirrel-foundation is a State Machine library, which provided a lightweight, easy use, type safe and programmable state machine implementation for Java.
Spring Statemachine is a framework for application developers to use state machine concepts with Spring.
Expressive statecharts and FSMs for modern Python.
A very simple state machine plugin built on top of ActiveRecord::Enum
Provides tools for managing a workflow or finite state machine
Elixir State machine thin layer for structs
Powerful Kotlin Multiplatform library with clean DSL syntax for creating complex state machines and statecharts driven by Kotlin Coroutines.
🔗WPF node editor based on ReactiveUI
Statechart library and editor
Collection of tools for Unity DOTS
Human-friendly, hierarchical and serializable state machines for games and apps in C#.
State Machine and StateCharts for Clojure(Script)
The type-safe, event-driven workflow orchestration library that scales with your business. Build robust, distributed workflows in Go with compile-time safety, automatic retries, and horizontal scaling out of the box. Integrate with your existing tech stack using adapters 🚀
YAKINDU Statechart Tools (http://www.statecharts.org)
Contains the behavior engine FlexBE.
🚦 Declarative Finite-State Machines in Go
Statemachine in PHP 5.6 / PHP 7
(status: soon revived as different project) Statechart Description Language (just an experiment, need to be rewritten)
.NET implementation of the finite state machine framework. Powerful and asynchronous framework to build and run finite state machines in .NET.
A Python library for building GPT-powered agents with state machine logic and chat history memory.
Project of my Unity platformer controller tutorials.
Develop advanced State machines and Behavior Tree, easily and visually.
Flexible state machine controlled action platformer
Various advanced tools built for Unreal Engine 4
📚 A simple library for realization state machines in C# code
The classic user interface (editor + runtime control) for the FlexBE behavior engine. See the flexbe_webui for latest
StateMachineSwift, state machine library for Swift, supports an arbitrary number of States and Events.
A simple function block to make it easier and clearer to program a state machine in structured text (IEC 61131-3). If you write your state machine with a CASE instruction and an enum, you might miss functions like an entry and exit step, timeout functions or logging possibilities. This module should show you how you can implement all these things. The example was created with TwinCAT and uses the TwinCAT Eventlogger. The basic concept is also possible in Codesys.
Statecharts as components. No classes. Pure declarative state transitions.