86 results for “topic:spir-v”
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Lightweight and modular C++11 graphics middleware for games and data visualization
A generic post-processing injector for games and video software.
Safe and rich Rust wrapper around the Vulkan API
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
A New Cross-Platform 2D 3D Game Engine
Lightweight, multi-platform, data-oriented game engine.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Rust to SPIR-V compiler
SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.
A C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ programming and execution.
chipStar is a tool for compiling and running HIP/CUDA on SPIR-V via OpenCL or Level Zero APIs.
Virtual machine for executing SPIR-V
One stop shop for getting started with SPIR-V.
Mirror; Work-in-progress software-rendering Vulkan implementation
GLSL parser for Rust
Dilithium is a bidirectional shader converter for converting between DXIL and SPIR-V.
C# Bindings for the Vulkan API & SPIR-V
GLSL cross-compiler based on glslang and SPIRV-Cross
Tiny C++ SPIR-V virtual machine (interpreter), can be used for shader debugging. Spvm-ShaderToy simulated the runtime environment of shadertoy, and execute shader code using SPVM.
Compiler for the VC4CL OpenCL implementation
Shaderlab is a tool designed for cross compiling unity shader to other shading languages.
Safe Rust wrapper around SPIRV-Cross
Makma is a deferred Vulkan renderer written in C++.
Talvos is a dynamic-analysis framework and debugger for Vulkan/SPIR-V programs.
SYCL Benchmark Suite
Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V
SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime
SPH simulation in Vulkan compute shader.