173 results for “topic:spine”
2D skeletal animation runtimes for Spine.
A New Cross-Platform 2D 3D Game Engine
Arknights Desktop Pets | 明日方舟桌宠 (ArkPets)
Cocos2d-Lua 社区版
Arknights Game AB Assets Batch Unpacker | 明日方舟游戏资源批量解包器
一个简单好用的 spine 文件查看&导出&壁纸工具。A simple and easy-to-use spine file viewer & exporter & wallpaper.
A tool to load and export Spine skel & 一个拿来加载与导出Spine骨骼的工具
Unreal Engine 4 Runtimes for Creature, the 2D Skeletal + Mesh Animation Tool
A universal desktop model displayer for Live2D, Spine, MMD and VRoid.
基于Cocos2d-x 4.0,打造易用稳定的Cocos2d-x lua引擎。
Arknights Spine Models (Excerpt) | 明日方舟Spine动画小人模型(节选)
a tool can view spine files with different version and export gif or png file.
World's fastest HTML5 2D game engine 🛸
Unofficial Spine runtime Swift library, allows you to play animations created in the Spine app (http://esotericsoftware.com).
Additional classes for HaxeFlixel
Blue Archive Resource Viewer
🦴 Command-line tool for converting Spine skeleton data between different formats (skel/json) and different versions (3.5/3.6/3.7/3.8/4.0/4.1/4.2).
TexturePacker 拆图工具,从 plist/json/fnt/atlas文件中导出图片。
Viewer for many 3D and 2D model formats: glTF, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL, Spine JSON, sprite sheets in Cocos2D and Starling XML formats
2D Skeletal Animation Creature Runtime for Godot Engine
Robust Segmentation and Labeling of Vertebrae, Intervertebral Discs, Spinal Cord, and Spinal Canal in MRI Images Using nnU-Net and Iterative Algorithm.
Blue Archive Spine Viewer for Global & Japan versions, Demo: https://github.com/SunsetMkt/blue-archive-spine-production
A simple Spine & Live2D viewer
Spine C Based Poller for Cacti
SuperWEIRD Game Kit contains six different visual styles and the gameplay logic of a shop/production simulator. The player fulfills customer orders and expands production. Made with Defold game engine.
原神网页H5活动小游戏链接收集 | Genshin Impact H5 Web Activity&MiniGame Collection
2D Skeletal Animation Unity Runtimes for Creature
Incremental simulation with expandable progression systems, persistent economy, and retention-focused meta design for mobile free-to-play titles.
Pytorch implementation of the paper Iterative fully convolutional neural networks for automatic vertebra segmentation accepted in MIDL2018.
Documentation for Cacti, Spine, RRDProxy and more