138 results for “topic:sph”
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
2 and 3-dimensional fluid simulation library in Rust.
A real-time 3D fluid simulation implemented in WebGPU
Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
C++ SPH/N-body library and standalone GUI application, mainly designed for astrophysical simulations
A course on Smoothed Particle Hydrodynamics (SPH)
The world's first CUDA implementation of Weakly-Compressible Smoothed Particle Hydrodynamics
Module for FreeCAD intended to use with DualSPHysics fluid simulator.
Modern astrophysics and cosmology particle-based code. Mirror of gitlab developments at https://gitlab.cosma.dur.ac.uk/swift/swiftsim
SPH-EXA is a C++20 simulation code for performing hydrodynamics simulations (with gravity and other physics), parallelized with MPI, OpenMP, CUDA, and HIP.
GroBro is a bridge service that decodes encrypted MQTT packets from Growatt NEO/SPF inverters and NOAH/NEXA batteries and republishes them in a format compatible with Home Assistant. Works local-only and with Growatt cloud.
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
App für das Hessische Schulportal von einer gruppe schüler.
Py-SPHViewer is a framework for rendering cosmological simulations in Python using the Smoothed Particle Hydrodynamics scheme.
No description provided.
C++ library for fast computation of neighbor lists in point clouds.
The Shamrock Framework, an open-source, multi-GPU hydrodynamics framework for astrophysics. Scales seamlessly from laptops to exascale supercomputers, supporting SPH, AMR, and more.
My homework and projects in course GAMES201 (https://yuanming.taichi.graphics/teaching/2020-games201/) and SIGGRAPH reproductions in Taichi Lang.
Simple SPH dam-break simulation in Julia
💦光滑粒子流体动力学代码(🌊A smoothed particle hydrodynamics (SPH) code)
AVIF Susie plugin
OpenGL SPH fluid simulation and rendering
Basic implementation of smoothed-particle hydrodynamics (SPH) in Python.
Smoothed Particle Hydrodynamics implementation with Python
Python library for reading SWIFT data. Uses unyt and h5py.
A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation
JPEG XL plugin for Susie Image Viewer
some 2d sph fluid experimentation using rust
An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation" (https://onlinelibrary.wiley.com/doi/abs/10.1002/cav.1545). Particle emissions from the surface of mesh. The emitters are approximatively uniformly distributed by taking the advantage of quad tessellations. The fluid is simulated by SPH using my prefix-sum bin sorting.