207 results for “topic:spatial-audio”
Steam Audio
PipeWire Guide. Learn about how PipeWire gives your Linux system a Professional Audio/Video Processing workflow.
Spatial Audio Rendering on the web.
A fast C++23 3D game engine for modern devices, with wide platform support
:microscope: :speaker: graph-based audio engine
A collection of spatial audio plug-ins developed using JUCE and the Spatial_Audio_Framework
A cross-platform framework for developing spatial audio algorithms and software in C/C++
Immersive spatial audio extension for Godot, using Valve's SteamAudio
Free, open-source tools for Ambisonic 3D panning within Max for Live 10+
Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.
[ICML 2025] PyTorch Implementation of "OmniAudio: Generating Spatial Audio from 360-Degree Video"
Dataset and evaluation code of ISDrama(ACM-MM 2025): Immersive Spatial Drama Generation through Multimodal Prompting
Spatial Audio Python Package
Reader for AES SOFA files to get better HRTFs
Official code for "Learning Neural Acoustic Fields" (NeurIPS 2022)
A large synthetic dataset of spatial audio with multiple labels
This repository provides plugins, tools and samples for integrating spatial audio and acoustics into your Unity 3D applications and games.
No description provided.
A JavaScript version of the Bose Frames SDK
Metaverse client and server written in C++. Runs on Windows, Mac, Linux and Web. Custom 3D engine, networked physics and Lua scripting
The official repo for paper "Spatial Speech Translation: Translating Across Space With Binaural Hearables"
simplified cross platform spatial audio framework
Waving at the TIDAL music service
This is an audio application that produces 3D binaural audio from 2D mono audio samples and positional information given by the graphical user interface. Listen to 3D audio through stereo headphones. Video Demo:https://www.youtube.com/watch?v=peF9cZSwVGw
The official repo for Both Ears Wide Open: Towards Language-Driven Spatial Audio Generation
SoundObject binary distribution.
The Binaural Rendering Toolbox (BRT) is a set of software libraries, applications, and definitions aimed as a virtual laboratory for psychoacoustic experimentation. The BRT is developed in the framework of the SONICOM project and includes the algorithms developed in the 3D Tune-In Toolkit in a new open, extensible architecture.
Audio implementation tools for FMOD and Unity
This is the official implementation of our multi-channel multi-speaker multi-spatial neural audio codec architecture.
Play HDR videos & spatial audio on Mac natively