50 results for “topic:skinning”
Lightweight UI toolkit for WPF applications offering classic but enhanced windows visuals
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.
Official code release for ICCV 2021 paper SNARF: Differentiable Forward Skinning for Animating Non-rigid Neural Implicit Shapes.
No description provided.
Skin export / import tools for Autodesk Maya
Vulkan path tracing with Rust
A skin weights component editor inspired from Softimage.
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning with Optimized Centers of Rotation"
Extracts data from an fbx file
This is a collection of information relating to Winamp and skinning of it be it classic (2.x) or modern (5.x) skin as taken from publically posted material. This is to prevent it being lost as has sadly happened to some skinning information over the years.
A framework for real-time deformations with coupled skinning cages and skeletons
dual quaternion for 3d geometric operations
Simple and fast gpu skinning in unity.
A Skin tool in Maya 2023
This is OpenGL-based renderer for visualizing results of neural nets for skinning weights
Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilation
CSS-based WinForms theming library
EBook about Skinning, character animation and Inverse Kinematics
Master semester project in computer graphics, implementation of Rodolphe Vaillant's thesis in MATLAB and C++
Cocos2d-x Runtimes for Creature
An utility for skinning and switching between different games within the same Unity project.
NVIDIA GameWorks Graphics Samples: A backup of the newest version of this GL4, GLES2, GLES3, and Vulkan SDK that I could find. [SDK 3, 16 August 2017, 36 Commits]
Auto Skinning One Avatar‘s Mesh To Other Avatar's Bones
A DirectX remake of Super Mario 64's first level - showcasing Hardware Skinning, Shadow Mapping, simple particle systems and other HLSL shader work.
Implementation of real-time skinning algorithms using three.js
Unity version of Skinning Mesh sample.
Small script for resizing all your skin elements from HD to SD sizes
Copy of adonis-ui (https://github.com/benruehl/adonis-ui). Uses only .Net Framework 4.5.2 and doesn't use .Net Core