22 results for “topic:signed-distance-fields”
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.
Multi-modal constructive solid geometry kernel in Rust
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh
Sphere tracing signed distance functions.
Signed Distance Function from triangle mesh.
Realtime 2D Raytracing in Unity using Signed Distance Fields 💡
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
Vectorized Python methods for creating, manipulating and tessellating signed distance fields.
standalone and "ros-free" python wrapper of voxblox (online SDF generator from point clouds)
Playground for OpenGL ES 2.0/3.0 (VR) rendering
A recursive screen-space algorithm to render SDFs
Signed Distance Function (SDF) based Python package for procedural construction of geometry.
GenSDF: An MPI-Fortran based signed-distance-field generator for computational fluid dynamics applications.
Meta-Learning for Neural Implicit Surface of Object Categories
(WIP) A simple typography engine for CJK languages, especially designed for game rich-text.
Ray marching FPS like playground w/ physics
WebGL renderer for raymarching of signed distance fields
An implementation of the paper "Constructive heterogeneous object modeling using signed approximate real distance functions"
Signed Distance Fields (SDF) Fonts Implementation in C++
Reconstruction of 3D human-object interaction models from single images using learned shape priors — ICCV 2023 Workshop (R6D)