84 results for “topic:signed-distance-field”
a language for making art using mathematics
An Introduction to Raymarching
Light rendering in 2D
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
A simple CAD package using signed distance functions
a playground for making 3D art with lisp and math
🛠️ A toolkit of 2D/3D distance functions, sdf/vector ops and various utility shader nodegroups (170+) for Blender 2.83+. Also available as an addon which adds a menu in the shader editor.
Real-time Neural Signed Distance Fields for Robot Perception
Code for our CVPR'23 paper - "PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices"
Euclidean distance & signed distance transform for multi-label 3D anisotropic images using marching parabolas.
Signed-distance field text rendering for Unity
Volumetric structures such as voxels and SDFs implemented in pytorch
Fast and light-weight Marching Cubes library in C++ without any dependencies.
Sdf 2d shape renderer for Bevy
[CVPR2023 Highlight] Marching-Primitives: Shape Abstraction from Signed Distance Function
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A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
Signed Distance Function from triangle mesh.
Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library
A Mesh to SDF converter, written in rust
3D/2D CAD design package written in Go. GPU accelerated.
A Rich Text solution for PixiJS using SDF.
Very fast motion planning for articulated robot, through a bit of premature-optimization (C++ core with Python bindings) *less than 1ms for moderate problems
GPU 3D SDF generator using DirectX 11 compute shader
:star: Realtime Euclidean distance field generation and rendering
Blender SDF Node System Addon
Volumetric Modelling components for Rhino Grasshopper.
Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.
A public domain/MIT header-only marching cube implementation in C++ without anything fancy.
3D Signed Distance Field