14 results for “topic:server-architecture”
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
ARK is a lightweight, agile, elastic, distributed plugin framework written in C++,make it easier and faster to create your own application service.
libGDX Client and Server architecture for multiplayer game (with CI/CD done for deploying Docker images on AWS ECS)
This is a repository containing the summary in details, about computer networking.
This is a Java repository to contain my work for Distributed Systems (SOEN423) from Concordia Universirty during Fall 2018.
Short sample of bootstrapping in .NET Core with cross-platform LogoFX Utilities
"Explore the world of HTTP web server implementation. Learn about HTTP standards, TCP server integration, URL formatting, and more. Enhance your understanding of web development and networking fundamentals.
A Java course project: implementation and comparison of 3 server architectures
SkyServer is the automation nucleus of the Sky Ecosystem — a Node.js-driven backend that enforces precision, consistency, and self-correction across every project. Built for modern development, it integrates ESLint, Prettier, and Husky to automatically lint, format, and validate all commits and pushes, ensuring clean, reliable code at every stage.
No description provided.
The Odyssey Dedicated Game Server is a high-performance, scalable multiplayer server in C++. it supports dyanmic memory managment and real-time features like delta compression and lag compensation across concurrent game lobbies
Repo to test different server architectures.
Simple website used to visualize how cold, warm and hot standby work between servers
Example of QUIC and Actors with Tokio