13 results for “topic:sdfs”
A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...
a playground for making 3D art with lisp and math
EOS RPC Adapter implementation for Java
A recursive screen-space algorithm to render SDFs
Curvature-directed lines for conveying the shape of 3D SDF surfaces in a perceptually optimal manner
GeoLIPI: DSL for Implicit Geometric Modelling
Raytracing with signed difference functions in Augmented Reality
An implementation of WebGL shaders using distance functions to generate patterns of rings, sectors and 4 combinations of these patterns.
proof of concept signed distance DSL with a RVSDG based optimizer. Mirror of the same repository on GitLab.
a simple sdf renderer using ray-marching
GPU accelerated paint app in Rust
Real-time ray-marched volumetric renderer with procedural clouds, soft shadows, and SDF-based sphere tracing.
SDF renderer based on rust-gpu, vulkan, spirv-patcher and the miniSDF language