35 results for “topic:roguelike-library”
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
A (not so) small python library for console (as in terminal) game development. It is developed as a framework to help learn development and python in an entertaining way.
C and C++ utilities for cross-platform console roguelike game creation.
🦇: Roguelike
A Java implementation of various procedural name generation algorithms, including combinatorial, consonant vowel, context-free grammar, and Markov chain.
A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
2D Field of view calculations for grid-based maps (typically used in top-down adventure/roguelike games). Uses Recursive Shadowcasting!
TileGameLib is a toolkit containing a pair of software libraries (one for C++, another for C#) for quick and easy development of tile-based, pseudo-8-bit games.
A generic and modular Roguelike game on top of libtcod - I'll be back soon, just need a break!
Generic 2D grid
A window management/rendering API for roguelikes or similar applications.
Rogue-like C++ library
A Roguelike Template Project and Library for Unity
RAWIG (Roguelike Architecture, Written In Go) is ready to modify and expand roguelike architecture.
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Roguelike Library For Java (Alternative version)
Cross-platform terminal emulator library
Library of common classes used in the development of my roguelike games
A library implementation of Dijkstra maps in C
🕷: Roguelike Sample
A helper library for JInput which makes it easy to automatically poll for controller input, connection, and disconnection events and notify listeners when they occur.
Loosely coupled collection of libraries to aid with development of a roguelike I am working on
Lightweight roguelike map generator in pure C
BearLibTerminal provides a pseudoterminal window with a grid of character cells and a simple yet powerful API for flexible textual output and uncomplicated input processing.
A modular easy to use Java RogueLike library. Currently provides Field of View, Line of Sight, Projection in multiple algorithms.
A C library for displaying TUI menus over sockets
Random Dungeon Generation in Python
RogueLike Simple Menu Library. This library generates and controls text based menus primarily for use in my roguelikes
Lightweight and simple Rust/C/C++ library with a single header for terminal graphics
Possum - A trash-eating game engine