4 results for “topic:restir-gi”
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years of R&D
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Traktor Game Engine
Experimental real-time renderer with support for dynamic global illumination