1,211 results for “topic:renderer”
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
🇨🇭 A React renderer for Three.js
Optimizing compiler for React
📄 Create PDF files using React
A renderer agnostic two-dimensional drawing api for the web
high-performance rendering backend (C++, Python, C#, Java)
A react renderer for blessed.
A modern cross-platform low-level graphics library and rendering framework
Parse Photoshop files in Ruby with ease
Write PIXI apps using React declarative style
Java library for parsing and rendering CommonMark (Markdown)
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
3D Software Renderer in 700 Lines !!
Developer tool for time travel debugging and performance monitoring in React applications.
A high speed C++17 Vulkan game engine
Angular (>=2) components for the Quill Rich Text Editor
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
f-render | 基于 ElementUI 的表单设计器
🦍• React Renderer to build UI interfaces using canvas/WebGL (TV and Hardware-Accelerated GPU development based)
📄 Create word documents with React
An experimental HTML5 & WebGL video composition and rendering API.
Fast, customizable Markdown parser and renderer with full CommonMark support. TypeScript rewrite of markdown-it with enhancements.
An implementation of OpenGL 3.x-ish in clean C
A library to display rich (Markdown) snippets and texts in a rust terminal application
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
⃝ A react null renderer
🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.