65 results for “topic:refraction”
A guard that represents a central point of control in your application
Ray-tracing engine for real-time diamond rendering in WebGL
A 2D water shader for Unity
OpenGL liquid glass shader
An implementation of underwater effects that show under the water line.
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
[SIGGRAPH'25 (ACM TOG)] TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians
Simulation of water in Unity
Accelerated path tracing in pure Ruby
No description provided.
Ocean simulation with water reflection and refraction.
A python module for mode calculations in cylindrical and planar fibers.
A Python script for preforming refraction correction on Structure from Motion datasets.
Official repository of the Laser STool for Garry's mod
Celestial navigation toolkit. Can be used in a mobile phone or tablet (Celeste app for Android) without internet connection.
Seismic refraction - New implementation of the Sardine software
Android library for glass-morphism built with OpenGL ES
Freeform optics simulation code
Simple Path Tracing Renderer in C++
A system providing a refraction mapped envMap for all registered components. Uses THREE.CubeRefractionMapping.
A collection of MATLAB simulations for acoustic wave propagation in geophysical imaging. Covers phenomena like Mie scattering, beamforming with acoustic lenses, layered refraction, and wave focusing. These models illustrate key seismic effects such as attenuation, reflection, and velocity-based wave behavior.
Offline Raytracer made from scratch that renders OBJ files and spheres with Lambertian or Blinn-Phong shaders. Includes: reflection, refraction, lights, shadows and object transformations.
Raytracer made from sctratch with basic compatibility for obj files. | School Project
🌊 Nereus: A modern C++ OpenGL rendering engine for rendering realistic oceans in real-time. Looking at wave simulation techniques and water illumination models. Third-year dissertation project for the University of Cambridge Computer Science Tripos.
No description provided.
Real-time liquid glass effects for SwiftUI — frosted blur, refraction, rim lighting, and cursor/gaze-reactive highlights. Powered by Metal.
A hobby Blinn-Phong shaded ray-tracer written in C++
🫧 Pixel-perfect recreation of Apple's iOS 26 Liquid Glass effect using only CSS and SVG filters. Includes LiquidGlass containers, LiquidText, and LiquidButton components.
A python module for computing the lateral shift due to atmospheric refraction
A collection of MATLAB simulations for acoustic wave propagation in geophysical imaging. Covers phenomena like Mie scattering, beamforming with acoustic lenses, layered refraction, and wave focusing. These models illustrate key seismic effects such as attenuation, reflection, and velocity-based wave behavior.