58 results for “topic:procedural-content-generation”
🔍 Search Engine for a Procedural Simulation of the Web with GPT-3.
Generating Interactive Fiction worlds from story plots
Generate character names for diverse cultures and settings.
An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
Word2World is an LLM-based PCG system that creates playable 2D world from stories
Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.
The Atlas is a procedural generation universe simulation connected via P2P, designed to create vast, complex galaxies and universes with customizable parameters.
An Open Source Voxel RPG
Procedural generation of 3D maps with snappable meshes
Automatic non-linear quests generator
A blueprint for next-gen AI. Project Infinity uses a token-efficient, Codified Agent Protocol to create specialized, secure, and imaginative agents by grounding LLMs in a verifiable knowledge graph.
A procedural multi-room dungeon generator for Minecraft
An landmass generator and biome provider for Minecraft
No description provided.
Unity project for procedurally generating video game levels using generative graph grammars. Completed as part of my final year project for my Bachelor's Degree in Computer Science at Swansea University.
This repository is my research work in the area of Procedural Content Generation (PCG), utilized for generating cities in the Unity Engine.
Simple dungeon generation in Python
Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizes
PLGL is a code library designed for game developers, fiction authors, and worldbuilders to procedurally generate stylized sentences using the constraints of a fictional language.
An implementation and evaluation of biologically inspired techniques in game level generation. Honours project for the Games Development course.
No description provided.
Mixed-initiative co-creative game design tool that creates game mechanics by exploring the source code of your Unity game project
This is the repository of the paper "Online Game Level Generation from Music" in CoG 2022
Code for a Master’s thesis on Game Adaptivity, entitled 'Exploring Player Adaptivity through Level Design: A Platformer Case Study.'
PCG like for godot
Feasible-Infeasible MAP-Elites applied to room-based level generation
Python scripts for Blender's scripting API to generate logic geometric puzzles utilizing the Phobos (https://github.com/dfki-ric/phobos) add-on for Blender.
A JAVA library to construct and manipulate geometry in Three-dimensional space.
Procedurally generate seeded and customizable 2D maps with optional towns and roads, rendered with ansi colours or described in a 2D array of hashes
A fast-paced top-down tank shooter for iOS and macOS, built with SpriteKit