28 results for “topic:procedural-audio”
A programmable version of Neil Thapen's Pink Trombone
A Java audio-playback class, modeled on javax.sound.sampled.Clip, enhanced with concurrent playback and dynamic handling of volume, pan and frequency. Maven version.
Code for the "NoiseBandNet: Controllable Time-Varying Neural Synthesis of Sound Effects Using Filterbanks" paper.
an engine sound generator written in JavaScript using the Web Audio API
Python library for generating ambient music from text descriptions. No GPU required. Turn text into sound with a single line of code.
A more powerful, intuitive, and concurrency safe Clip, for Java audio needs.
Virtual Megus: a generative music experiment
A retro-style arcade game demo built with the LÖVE 2D framework, featuring procedural lightning, real-time audio generation, and matrix-based pixel sprites
No description provided.
Examples demonstrating the use of AudioCue
A procedural tone generator library for constructing programmed trees of instructions for virtual instruments.
An example for the PxPre Phonics library - for audio music synthesis in Unity.
GENERATOR: RIFT ASCENT — Infinite Heat. A canvas-based action game with prestige cycles, upgrades, co-op, and procedural audio. Coming to iOS & Android.
No description provided.
Java class that provides a continuously varying stream of audio from a small sample base.
A complete 2D game engine built from scratch using pure Python and tkinter — no external libraries. Features custom rendering, input, physics, audio, and a full component system.
AI-powered Procedural Music Generator plugin for Unreal Engine 5 - Generate royalty-free adaptive music in real-time
Advanced environmental audio engine for Foundry VTT. Features real-time acoustic occlusion, procedural reverb zones, and multithreaded raycasting for studio-quality immersion without performance impact.
동적 기상 전선 음향 풍경 시뮬레이터
Pure MacBook techno beat production system - procedural audio synthesis, AI pattern generation, terminal UI
Examples of the use of AudioCue (Maven version)
공간 음향 미궁 탐험
C++ Procedural Audio Mixing Engine (DSP) - Deterministic multi-layer audio mixing system implementing frequency-aware gain compensation, role-based layer weighting, LUFS loudness normalization, adaptive gain staging, transparent limiter, and real-time/offline rendering for procedural/generative audio systems.
Procedural JSFX sound generator for REAPER: drones, textures, tonal noise.
Authentic recreation of the 1983-1986 CBS game show Press Your Luck. Features 66+ Whammy animations, procedural audio, CRT effects, and faithful Big Board gameplay. Built with Rust and ggez.
Procedural audio feedback for Claude Code — UX for agentic coding
A gunshot (laser) sound synthesized in Unity C# directly incorporating Andy Farnell's gun fire Pure Data patch.
Zero-Dependency Procedural Audio Engine for Web Games