46 results for “topic:physics-based-animation”
A light-weight, Eigen-based C++ library for trajectory optimization for legged robots.
Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-step sizes, velocities, or deformation severity.
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
[CVPR 2025 Highlight] InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions
Visualization of Motions for Legged Robots in ros-rviz
Visco-elasto-plasticity and fracture simulator with the material point method (MPM) -- the reference implementation of SIGGRAPH 2019 technical paper Silly Rubber and CD-MPM.
PhysIKA: Physics-based Interactive Kinematics Architecture
Wobbly windows and animations logic split out from Compiz
A splash screen made from inspiration of ShowBox app using Physics Based Animation
Decomposed Optimization Time Integration (DOT) is a domain-decomposed optimization method for fast, reliable simulation of deformation dynamics. DOT efficiently converges with frame-rate time-steps across a wide range of extreme conditions.
The Material Point Method (MPM) in Blender!
Projects and Resources on Physics (Physically) based animation
Lecture at University of Tokyo 2023S
The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."
Physicanim is an advanced active ragdoll toolkit for Unity that allows for characters to play physics driven procedural animations. (Works with Mixamo.)
[CVPR 2026] TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size
No description provided.
Research oriented physics-based animation infrastructure.
Training-capable PyTorch + MuJoCo reimplementation of "SuperTrack: Motion Tracking for Physically Simulated Characters using Supervised Learning". Includes reproducible training and humanoid control experiments.
Knowledge hub to share and learn the state-of-the-art developments in computer graphics.
Computational study of quantum light-matter interaction in the Jaynes-Cummings (JC) model. All dynamics are computed from first principles using QuTiP, with no phenomenological approximations
Uses SFML for a compact physics simulation illustrating elastic collisions in C++.
Websites templates, tools, clones and Front-End website build with html, css, js.
A 4Sphere 5D Kleinverse Simulator and P2P Gamified Communication Protocol.
Android library animation APIs that uses spring-based animation
Physics Implementation for games and animations using Opengl3.3
N-body simulation of galaxy using OpenCL
Isotropic Monte Carlo simulations examining thermal neutron statistics in water, lead, and graphite, including animated neutron history, delta tracking and spherical geometry adaptations.
Simulation of a classical mechanical system with animation
Physics-based Animation class repo