5 results for “topic:physically-based-animation”
Source Codes for Codimensional Incremental Potential Contact (C-IPC)
The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."
Fork of "stark" with source code for our paper "Curved Three-Director Cosserat Shells with Strong Coupling"
Labs of Games103:Physically-based Animation
A real-time fluid simulation engine implemented in C++, with CUDA and OpenGL.