85 results for “topic:pbr-shading”
A New Cross-Platform 2D 3D Game Engine
Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.
A Vulkan / WebGPU / OpenGL engine for Desktop JVM, Android and Javascript written in Kotlin
The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.
WebGL2.0 3D Engine - Global Illumination - RayTracing
DirectX 11 Renderer written in C++11
A Python binding for the great C library raylib.
Game engine playground.
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
Physically based rendering (PBR) for raylib
OptiX Path Tracer
A straight-forward, easy-to-use, drop-in, PBR replacement for Panda3D's builtin auto shader
A simple rendering library to experiment with CG techniques in OpenGL.
A rendering engine, what else?
A Processing library providing physically based rendering and materials
Interactive preview for PBR materials and HDRI environments in the browser. Originally built for ambientCG.com, now open source.
Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR/Vulkan)
DirectX 12 Rendering Engine
A game engine written for Windows using C++ and OpenGL 4.6.
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
Helps generate PBR maps from a base/diffuse map depending on the workflow chosen using WebGPU.
A 3D rasterizer/path tracing engine
Shift: A Rendering Sandbox for Computer Graphics Research
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
A 3D engine created from scratch in WebGL
Multiplayer FPS OpenGL Rendering/Game Engine written in C++
A fast and modern vulkan based rendering engine
a software-renderer with pbr shading
One click PBR node setup generator for Blender Cycles & EEVEE Engine using Principled BSDF Shader
Vulkan Render Engine