124 results for “topic:pathtracer”
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
LuxCore source repository
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
A Simple Spectral Renderer
Realtime path tracing via WebGPU compute shaders
Powerful Path Tracing Engine For Realistic Rendering
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
PathTracing in Rust
Simple DXR powered PathTracer in Unity
a path tracer using WebGL for realtime performance
A real-time interactive progressive path tracer on the GPU.
A photorealistic, realtime and GPU-based renderer written in Java
An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL
Playing with path tracing in Unity engine using compute shaders
progressive path tracer written in taichi
A spectral volumetric path tracer for atmosphere rendering
Java/LWJGL pathtracer based on the paper "Efficient Sparse Voxel Octrees" by Samuli Laine and Tero Karras.
Source code of my master thesis on occlusion culling for (out-of-core) path tracing
AdamYuan's PathTracer
Raytracer for Python
a toy renderer
Reusable Vulkan based ray-tracing library
Monte Carlo Path Tracer in Unity3D using compute shader
A lightweight, portable and powerful pathtracer
No description provided.
No description provided.
💡 Real-time GLSL path tracer with physically-based rendering, BVH acceleration, and full asset/material support. Built as a 2nd-year EPITECH project
Monte Carlo Path Tracer - C