28 results for “topic:opengl46”
Some examples of OpenGL compute shader.
A Cross Platform 2D and 3D Game Engine
Abstraction over modern OpenGL
Photo-realism rendering engine written in C++ and OpenGL.
Proper OpenGL Getting Started.
experiment environment for realtime graphics methods in OpenGL
A Minecraft-like voxel engine, written in C++.
OpenGPU is an API designed to make use of the power of GPUs for scientific computation. It is built using OpenGL and GLFW, and it abstracts away the complexities of these libraries, allowing developers to focus on the high-level logic of their applications.
yet another space game
OpenGL-StarterPack (GLSP) is a lightweight open source OpenGL based framework that facilitates and speeds up project creation by offering a thin and flexible abstraction to the basic objects of the OpenGL API
Rendering engine using native C++ and modern openGL.
BrightIDE: simple IDE created(in work) for c++; c; chaiscript;
A 10-stage tutorial on developing OpenGL (PyOpenGL) in Python 3
A real-time raytracer written in C++
Experimental Game Engine
Basic 3D engine in C, OpenGL spec
Single-header OpenGL loader based on the official KhronosGroup specifications.
A Simple OpenGL C++ Starter Project Using CMake
2D flocking simulation using GLFW and Glad used to learn C++ optimization.
Python3 version of Breakout
Just an empty project template for cmake, using sdl2 and glad
My old opengl4.5 graphics engine; Optimized for nvidia
Coursework for BSTU Voenmeh. Simple scene made on OpenGL 4.6 using assimp for model loading, soil2 for textures creating, glfw for setting window
The Graphic library for the GLGE Game engine
A minimalist game framework built with GLFW and OpenGL. Brought to you by C++.
No description provided.
My thesis. Clustered forward rendering of thousands of LTC polygonal lights in a custom glTF 2.0 PBR renderer in C & OpenGL 4.5. Focused on accurate long range specular culling and tight diffuse culling.
An OpenGL PBR engine with minimal overhead