13 results for “topic:odin-inspector”
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
Adds the "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
A simple Unity-Inspector friendly visual programming language on Unity.
Automate Multiple Builds - A Pipeline for Unity using Odin Inspector
A simple Editor can adjust the probability of items from Array
Grid Level Editor - A powerful, fully customized level editor made in Unity using Odin Inspector. Built to quickly prototype and manage grid-based levels both in the editor and at runtime.
Inventory Tetris + UI MVVM A grid-based inventory system inspired by games like Escape from Tarkov and Diablo.
A modular, extensible and editor-friendly Save System for Unity, supporting multiple serialization formats (PlayerPrefs, JSON, XML),
Modular Zenject-based Unity template with built-in architecture, services, — ready for mid-core or hybrid-casual projects.
Localization Editor A handy Unity Editor tool for managing localization keys and language files directly within the Editor. Easily find, edit, and save localization keys, auto-attach components, and generate language files with zero hassle.
Advanced Unity integration for LeoECS (Lite).
Odin-based Unity components that allows the creation of conditional tests inside the inspector.
Unity Project with tools for exporting Unity Objects to Three.js.