16 results for “topic:object-pool-pattern”
Implementations of programming design patterns in Unity with examples in C# when to use them.
Object Pooling for Unity
Open-source plugin that helps reuse objects in UE5.7
Object Pool component for Unreal Engine
Simple examples of object oriented design.
A tiny retro action RPG implementation made applying Software Design Patterns to serve as a guide of reusable solutions that can be applied to common problems.
Creational design patterns in C#: Abstract Factory, Builder, Factory, Factory Method, Object-Pool, Prototype, Singleton.
Object Pooling with three.js
No description provided.
zero-dependency Object Pool manager for instantiating, getting, reuising and destroying objects in javascript
Object-Pool-Design-Pattern-Solution
No description provided.
A Go project demonstrating the Object Pool pattern for efficient management of database connections. Features dynamic resource allocation, connection health checks, and configurable pool settings to optimize application performance.
A simple, generic Object Pool in modern C++ using templates and std::vector. Built as a student project to learn memory management and object reuse.
A Tower Defence game prototype which implements object pooling & flyweight patterns in Unity3D
🔄 Manage memory efficiently with this C++ Object Pool template for fast object reuse, enhancing performance in games and simulations.