237 results for “topic:noise-generator”
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Modular node graph based noise generation library using SIMD, C++17 and templates
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
3D and 2D Texture generation using the compute shaders within the Unity engine.
Mixing an audio file with a noise file at any Signal-to-Noise Ratio (SNR)
Python package to generate Gaussian (1/f)**beta noise (e.g. pink noise)
:octocat: Simple map generators for Java applications.
A simple tool for seamless 2D/3D online noise generation
The goal of simpleTones.js is to provide every JavaScript developer with a lightweight solution for creating custom sounds in their web applications. This documentation has been written in hopes that the least experienced developer can read, understand and go on to do great things. You can check out several examples at this link:
The C3Mini-BlueJammer (MINI FORMFACTOR) (Bluetooth jammer, BLE jammer, WiFi jammer, RC jammer) disrupts 2.4GHz communications. It generates noise and unnecessary packets, causing interference between the devices communicating, making them unable to work as intended. Ideal for controlled disruption and security testing.
A simple, configurable, blazingly fast noise library built for and with Bevy.
Noisemaker, texturizer, vintag maker audio effekt plugin
An Unreal Engine Plugin that wraps https://github.com/Auburn/FastNoise2
Library of procedural generation code for use in Unity
PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale
Set of Libraries for Image Toolbox
SJTU CS386 Digital Image Processing
Port of the fast noise algorithms
Godot 3.0 Noise Shaders
A simple TUI noise generator
Generating non-stationary multi-sensor signals under a spatial coherence constraint (MATLAB)
Generate synthetic wind noise signals based on a wind speed profile (Python)
Generating sensor signals in isotropic noise fields (MATLAB)
Add noise, patterns and textures to your Fusion360 objects.
Generating multi-channel wind noise based on the Corcos model (MATLAB)
WebGL node-driven procedural material generator prototype
Create your own 2D Maps with layer-by-layer system using Noise-Sample and BufferedImage pattern
Unity3d single-file script, to generate primitive textures (gradients, shape, noises) with different blend-modes, layering
Gradient noise algorithm with a templated number of dimensions implemented with C++
Chaos & noise is an implementation that suggests by experiment that the universe is deterministic. Initially, the experiment was used to show why there are limits in predicting the behavior of physical systems. The subject is openly described in the book entitled Algorithms in Bioinformatics: Theory and Implementation.