23 results for “topic:msdf”
C# Font Reader (TrueType / OpenType / OpenFont / CFF / woff / woff2) , Glyphs Layout and Rendering
OpenGL implementation of the MSDF algorithm
Utility classes for Text rendering in Three.js using Bitmap fonts and MSDF (multi-channel signed distance fields).
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
Provides lightweight utilities to draw MSDF text on LibGDX
Text rendering for Three.js WebGPU using MSDF fonts.
Creating Multichannel Signed Distance Field (MSDF) starting from an SVG file.
An example implementation of rendering text with the multi channel signed distance field technique
An application to democratize and hopefully simplify font conversion for TiXL users.
Pure C multi-channel signed distance field generator
Provide geometry and material for MSDF (multi-channel signed distance fields) in THREE.js
Display text in WebGL using Multichannel Signed Distance Field text fonts using React and React-Three-Fiber
Rust bindings for msdfgen. This crate attempts to bind msdfgen in a safe and idiomatic way.
Multi-channel signed distance field (MSDF) generator for fonts implemented in pure Rust.
Repository of MSDF Files to render 2D text in 3D
Simple extension of the Heaps' Text class that supports outlines using multi-channel SDF.
Make 2D WebGL Games with MoxiJS
Godot 4 plugin to bake MSDF font atlases — redistribute CJK fonts without bundling original font binaries or violating font licenses.
Multi-channel signed distance field generator
Stand alone MSDF library built purely Zig
Tactical HUD overlay with real-time telemetry and custom GLSL shaders | Qt6 + QML
Compress msdf data into a protobuf and back again.
Examples of using zig-msdf library