744 results for “topic:modding-tools”
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
Xash3D FWGS engine
Community Mod editor/creator for REDengine games.
In-game inspector and debugging tools for applications made with Unity3D game engine
An all-in-one tool that lets you easly manage BeatSaber versions, maps, mods, and even more.
A tool designed for low-level examination and modification of Unreal Engine game assets by hand.
FINAL FANTASY XIV modding, but actually good this time
A large collection of github repositories related to android modding.
A simple Qt based mod manager
A tool to generate Managed->IL2CPP proxy assemblies
Rusted PackFile Manager (RPFM) is a... reimplementation in Rust and Qt5 of PackFile Manager (PFM), one of the best modding tools for Total War Games.
Unreal Engine .pak file library and CLI in rust
A low-level .NET library for reading and writing Unreal Engine game assets.
Connect Cursor, Copilot & Claude directly to Cheat Engine via MCP. Automate reverse engineering, pointer scanning, and memory analysis using natural language.
Balatro Mod Manager by Skyline
Easily remove Unity splash screen & watermark.
Script extender for The Binding of Isaac: Repentance
Awesome Xiaomi BootLoader Unlock
GUI application for viewing and editing resources found in games powered by Decima Engine
Over 400 focus icon pieces, over 40 focus and idea backgrounds, and more that help GFX modders in HOI4.
Repository with various tools for modding bios
Set of tools to manage and modify files from many various games.
📦 The MC modpack manager for professionals.
Mod Project Development Environment for Unity and Unity Games
Mod Manager GUI for Resonite
A wrapper around MoonSharp that allows easy development of moddable Unity games
an editor for cooked unreal engine 4/5 maps
Config based patch management for Subnautica and Subnautica: Below Zero
Various converters between different grand strategy games
A mod loader and API for applications made using Godot, with the ability to load C# assemblies, XML data, and resource packs at runtime.