44 results for “topic:mesh-simplification”
The open source mesh processing system
Mesh simplification for Unity.
The Polygon Mesh Processing Library
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Mesh simplification with UV's boundary preserved
A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
A mesh decimation library for .NET and Unity.
Convert NIfTI volume to triangulated mesh using marching cubes
[PG2025] PaMO: Parallel Mesh Optimization for Intersection-Free Low-Poly Modeling on the GPU
Shape Aware Parallel Mesh Simplification Algorithm
Burst accelerated mesh simplification.
An implementation of mesh simplification algorithm using python
A Cutting-Edge Management System for FreeRADIUS, OpenWrt, and Batman-adv Mesh Networks
Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
A Godot 4.2 project implementing mesh streaming and chunk based LODs.
Marching Cubes & Mesh Simplification on multi-label 3D images.
Mesh triangle reduction using quadrics (for Delphi, Lazarus and Pascal)
Python script for "Quadric Edge Collapse Decimation"
Mesh Decimation for Unity
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Un-official and WIP Implementation of the Neural Mesh Simplification paper
Discrete and continuous level of detail generation for triangle meshes.
Implementation of Surface Simplification Using QEM in C++.
🧱 World leading open-source geometry engine in context of Implicit Surface Modelling, featuring sharp edges: Library for Geometric / Solid Modelling mesh generation slicing, and more, based on 🪐 Implicit Surfaces modelling. (Feel free to submit Pull Requests)
MESHdesk packages for OpenWrt
Service to weld some ThreeJS geometry to indexed one
Online NIfTI voxels to triangulated mesh conversion
Object retrieval and classification networks trained directly on the 3D objects in mesh form.
An implementation of surface simplification Using uadric error metrics
School project WIP. Implementation of the paper 'Neural Mesh Simplification' by Potamias et al.