426 results for “topic:lwjgl”
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
A Java math library for OpenGL rendering calculations
opsu! ~ an open-source osu! client
JNI based binding for Dear ImGui
OpenGL/Vulkan Java 3D Engine
Source code of the chapters of the book 3D Game Development with LWJGL 3
Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library.
Demo suite for LWJGL 3
Java OpenGL GUI library. Created for using with latest LWJGL (LWJGL 3).
Minecraft on the command line
Tutorial for the Lightweight Java Game Library (LWJGL) 3
Somewhat fancy blocky game engine written in Kotlin
jvm glm
VK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power
OpenGL canvas for JavaFX
👹 2D Java Game Engine built in OpenGL
A fast clojure console library
The LWJGL 3 website.
Lwjglbook (a lwjgl tutorial) Chinese translation, 《用LWJGL3开发3D游戏》中文翻译
Free 3D Modeling Tool
Space flight simulator (under development)
Quake 2 java/kotlin port
Lightweight OpenGL abstraction for Kotlin Multiplatform
An experimental 3D game built with ZIO and OpenGL (LWJGL)
The LDraw™ Part Editor. Create and edit LDraw™ Parts quick and easy.
A high fidelity 6DOF flight simulation that the user can fly themselves or run to analyze an aircraft's flight dynamics
Examples and demos for the new Vulkan API
Next-generation UI framework for the JVM
Minecraft Java Edition with ARM support.
Azurite Game Engine is a 2D Java game engine built on top of LWJGL.