184 results for “topic:lod”
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D2DX is a complete solution to make Diablo II run well on modern PCs, with high fps and better resolutions.
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
This is a 3DGS(3D Gaussian Splatting) viewer built on Three.js, with features for marking, measurements, preset-lod rendering, etc.
Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.
A lightweight 3D tile map using threejs. 基于threejs的三维瓦片地图框架
A procedural planet generator addon for Godot with terrain LOD.
Nexus is a c++/javascript library for creation and visualization of a batched multiresolution mesh
Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more.
AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU
A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**
unity中lod分级减面工具SimplyGon, lod预览工具
:star: Философия архитектуры ООП, SOLID-принципы, Dry, KISS и YAGNI
Form generators leveraging semantic web standards (RDF(S), OWL, SPARQL , ...
GPU classifies how to render millions of particles
A Godot 4.2 project implementing mesh streaming and chunk based LODs.
Automatic level of detail group generator and mesh simplifier for Unity.
An experimental voxel engine.
#NVJOB Shader for Unity SpeedTree. Old, Legacy.
Demonstration project for the Level of Detail (LOD) Godot 3.x add-on
Unofficial NeoForge 1.21.1 port of Voxy (LOD mod) by MCRcortex - Community maintained
Using Perlin noise to generate a map texture and then generate an LOD enabled terrain mesh from the map. This system was going to be used in a now abandoned project.
UI and API to the Integrated Authority File (Gemeinsame Normdatei, GND)
LOD is an intelligent map tile caching proxy for the edge.
A GameEngine library for OpenGL developed for educational purposes.
A simple LOD and Chunking Solution for Godot.
A simple rust library to help create octrees and quadtrees for chunked level of detail
A generic webservice to extract RDF statements from XML resources
A runtime object scattering/vegetation authoring, streaming and rendering tool for Unity optimised for instanced rendering a very large number of placed items.