6 results for “topic:light-propagation-volumes”
A mixed reality testing environment for real-time global illumination algorithms
An experimental game engine.
OpenGL Renderer w/ FrameGraph
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
Implementation of Crytek's Light Propagation Volumes algorithm in WebGL
a block-based RPG and trade route management game