56 results for “topic:libtcod”
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
RoguelikeDev Tutorial 2018
Wrapper of the libtcod library for the Nim language.
Goblin Camp aims to be a roguelike city builder with an emphasis on macromanaging the economy and military. I've drawn inspiration from games such as Anno 1404, Dwarf Fortress and Dungeon Keeper. Goblins camp is Dwarf Fortress-like game.
A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
A modern roguelike engine made while following the older libtcod tutorials.
Possibly, one day, a roguelike.
Lisp roguelike tutorial with libtcod and cl-tcod
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Procedural maze generation using multiple algorithms rendered as a game using libtcod
A simple libtcod-based example of the Painter's Algorithm to display a Dungeon
A C implementation of the code from the Python libtcod tutorial
A fantasy roguelike game similar to Angband and Dwarf Fortress.
This game is a rogue-like game that uses the libtcod library and is loosely based on the python rogue-like tutorial.
Python Roguelike
Common Lisp CFFI interface for libtcod, the roguelike library (fork for latest libtcod)
Haskell bindings to libtcod
Standard roguelike, with cool magic system.
A snake-themed roguelike made in Python 3 and Libtcod. Discontinued due to school.
a roguelike game prototype made as a result of completing the "Roguelike Tutorial in Rust + tcod" and further experiments with it
GitHub Pages for libtcod. This holds an official mirror of the libtcod 1.6.4 documentation among other things.
Roguelike built to learn libtcod and SDL. Ended up focusing on a dynamic lighting system attempting to make a Thief shadows system in a roguelike. Came pretty darn close to awesome.
A clone of the classic game Rogue, made with Python and libtcod.
A prototype game combining The Cave and Pyromancer.
A game submitted to the 2021 7DRL. You play as a wizard with magical abilities which can alter the terrain around you.
libtcod with duktape js engine
A libtcod game engine used by a handful of older projects.
Roguelike written in rust with tcod-rs