17 results for “topic:khronosgroup”
Website resource pages for Khronos.org. Community is encouraged to help keep up-to-date
One stop shop for getting started with SPIR-V.
OpenVX Samples to use with any conformant implementation of OpenVX
A 3D vehicle derby video game rendered in three.js and run on a physi.js physics engine. UV maps designed in Adobe Illustrator; meshes created in Blender and imported as glTF.
Learning Vulkan from code samples - Tutorial series
OpenVX API and Extension Registry.
glTF loader for Lua
3D Commerce Recommendations for Metadata in glTF
Project for the course of Real Time Graphics Programming, University of Milan, M.Sc in Computer Science, A.Y. 2020/2021. Deferred Renderer in Vulkan.
My personal Vulkan renderer
My OpenGL playground app
[OBSOLETE] The recipe is now in https://github.com/conan-io/conan-center-index
Documentation for importing glTF and glb files into Autodesk Maya
Unofficial Tap to SPIRV, Vulkan and MoltenVK (not for production)
C Vulkan
Implementation of the original Khronos Vulkan Tutorial using the C++ binding
🛠️ Generate and load OpenGL functions easily with glapi, a single-header solution using the latest standards from KhronosGroup.