63 results for “topic:hlsl-shader”
Lightweight, cross-platform & full-featured shader IDE
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
记录学习Unity Shader过程中实现过的一些Demo。
Windows native weather app powered by DirectX12 animations
A small collection of terminal shaders
知乎专栏“UnityShader魔法书”代码库,作为一个共享着色器代码的地方,所有在专栏文章中出现过的着色器都会收录在这里。
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A general porpose OpenGL app library
Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
Noesis - unity scriptable render pipeline with all main urp features.
A brief tutorial on how to implement shaders in Direct3D9
High performance, Direct3D 11 based 3D renderer.
Snow Track Shader
GSC Scripts and source codes
A graphical tool made for GTA to Unpack/Repack .fxc files
Procedural ocean shader for Unity, including large wave displacement from wind direction, small ripple displacement from normaldistortion using noise, fresnel effect, depth rendering for foamlines and using scene height for large wave foam. Project in the course 'TNM084, Procedural Methods for Images' at Linköping University 2019.
The code for my series of articles on how to create various VFX or rendering styles in Unity by writing up your own shaders!
3D graphics rendering engine
SFSE plugin code for Starfield Shader Injector.
二次元卡通渲染Shader工程。使用 Unity 2021.3LTS(URP 12.x) 的URP渲染管线开发。; 2Dアニメ風のレンダリングシェーダープロジェクト。Unity 2021.3 LTS (URP 12.x) のURPレンダリングパイプラインを使用して開発。; A 2D cartoon rendering shader project. made in Unity 2021.3 LTS (URP 12.x) Universal Render Pipeline.
Anime4k v0.9 effect shader implementation for obs to improve the quality of the preview and stream
HLSL live player. Compile and play your HLSL shader automatically.
Go as a shader language: converts Go code to SPIR-V via HLSL
An implementation of AMD FidelityFX RCAS for the ReShade post-processing injector.
A Cone marching/Ray marching rendering engine written as an post-effect to the Unity rendering pipeline and made for the rendering of fractals.
Inverse rendering with slang (Texturing and 2DGS)
FXAA technique based on Nvidia's FXAA whitepaper. Using Direct3D 11, HLSL.
Some examples with MonoGame and HLSL pixel shaders
A shader to display the heart rate, built for Unity’s Built-in Render Pipeline
Custom ReShade shader for removing tint while preserving brightness and improving shadows for more naturalistic color.