1,945 results for “topic:graphics-programming”
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
RenderDoc is a stand-alone graphics debugging tool.
One stop solution for all Vulkan samples
Safe and rich Rust wrapper around the Vulkan API
Lightweight, cross-platform & full-featured shader IDE
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
A modern cross-platform low-level graphics library and rendering framework
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Tutorial for the Vulkan graphics and compute API
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
A shader-based software renderer written from scratch in C89
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
A brief computer graphics / rendering course
a programming library with geometric algorithms
Window.js is an open-source Javascript runtime for desktop graphics programming.
A basic 3D scene implemented with various engines, frameworks or APIs.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
:octopus: :octopus:图形学论文实现
GPU-powered 3D HTML. ✨🧊 <lume-box size="1 2 3">
🌏: Dungeon free resources (terrain & roguelike generation)
:sparkler: Compilation of the best resources to learn programming OpenGL Shaders
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)
Game Development & Unreal Engine Programming Guide
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
an extensive Qt5 & Qt6 Plotter framework (including a feature-richt plotter widget, a speed-optimized, but limited variant and a LaTeX equation renderer!), written fully in C/C++ and without external dependencies
🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
Light rendering in 2D