172 results for “topic:glsl-shader”
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
:sparkler: Compilation of the best resources to learn programming OpenGL Shaders
This library generate an Mp4 movie using Android MediaCodec API and apply filter, scale, trim, transcode, crop, timeScale, mute and rotate Mp4.
⚡️ More fx, Less GLSL
一款视频录像机,支持AudioRecord录音、MediaCodec输出AAC、MediaMuxer合成音频视频并输出mp4,支持自动对焦、屏幕亮度调节、录制视频时长监听、手势缩放调整焦距等
A repo for my THREE JS journey from Bruno Simon 🍔
30 days of shaders in GLSL using GLSLCanvas
:dizzy: GLSL shader that enables drawing of thick and smooth lines/curves in 3D (OpenSceneGraph visualization)
Tweakable CRT shader for web canvas
Code for ProgrammingTIL WebGL Screencasts
A general porpose OpenGL app library
No description provided.
A simple to use holographic material for vanilla threejs
Android simple graphics interface for Unity or Cocos2d
A Minecraft shader pack based on the popular BSL shader pack, adding quality of life additions and tweaks.
Osmos - lightdm greeter theme based on GLSL.
Vanda Engine is an open source 3D Game Engine for Windows. It's free for both commercial and personal use.
Image reveal effect made with R3F & GLSL ✦ tutorial available on Codrops
A high performace gameplay-oriented shader. Very configurable.
3D fractals viewer desktop application
Aimed to eliminate preprocessor hell in shaders and kernels.
A fast and customizable p5.js ascii renderer utilizing a GLSL shader
:loud_sound:¸¸♬·¯·♩¸¸♪·¯·♫¸¸A WebGL audio/reactive experiment, where rhythm and melody are computed in MIDI bands and redirected to a GLSL shader♬·¯·♩¸¸♪·¯·♫¸¸:loud_sound:
Modern OpenGL terrain rendering for learning purposes.
My Game Engine tested via my Cubecraft Game
🎹 Smoothest piano roll visualizer
Yet Another Live Coding Tool - Powered by Veldrid and elbow grease
3D puzzle game restored from ashes (code base)
GameMaker shader preprocessor for code reuse! Import and inline directives, generating shader variants.