35 results for “topic:gjk”
Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C
Fast and reliable implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm for C, C++, C#, Go, Matlab, Octave, Python and Zig
物理引擎学习。详解碰撞检测原理,自己实现一个简易的物理引擎。
Geometric Algorithms implemented for Java Processing v3
2D Physics engine written in Typescript
A GJK and EPA collision engine made with pure Haxe.
Implementations of the GJK and EPA algorithm for performing proximity queries on pair of convex shapes
GJK signed distance algorithm for convex bodies in Julia
Robust and simple implementation of the Expanding Polytope Algorithm (EPA)
2d collision test for game-development in rust
A fast module for computing proximity queries between convex bodies in 2D/3D
Fast and robust GJK algorithm for real-time collision detection
Implementation of GJK algorithm in 2D
Gilbert-Johnson-Keerthi 2D TypeScript implementation
Real-time 3D collision detection for convex polyhedrons using the Gilbert–Johnson–Keerthi (GJK) algorithm
C++ проект для вычисления минимального расстояния между 3D-моделями в формате STL. В основе лежат алгоритмы GJK, KD-дерева и AABB-дерева, обеспечивающие точный и быстрый анализ геометрии. Проект подходит для задач компьютерной графики, 3D-печати и инженерного анализа.
An isometric zombie survival game using a custom ECS, path finding system, and collision system with 3D spritesheets made with blender.
Collision detection library for C3
Fast Collision Detection for Convex Polytopes in 2D/3D
Asteroid game minimal working physics using GJK Algorithm on Java Processing v3.5
Real-time oriented 3d collision detection library
A CUDA implementation of openGJK, with GJK and EPA algorithms for massively parallel collision detection between convex polytopes. Up to 37x speedup over CPU.
A C# implementation of the GJK algorithm for 3D collision detection. Available on NuGet.
Enhanced Gilbert-Johnson-Keerthi (2D) + Expanding Polytope Algorithm
Implementation of 2D GJK and EPA algorithms in C for collision detection with demos for native builds, webASM, and TI-84+ CE
2D physics simulation with Vulkan
Drone simulator with procedurally generated terrain and collision system
3D implementation of GJK in c++ using barycentric coordinates and voronoi inspection
Go module closest provides you calculating the closest points of two convex hulls.
A basic implementation of the GJK algorithm using Raylib rendering