24 results for “topic:game-development-workflow”
Stipple Effect is a pixel art editor that supports animation and scripting (available on Windows, macOS and Linux)
Tools and apps for GameMaker development: a CLI for pipeline development, a VSCode extension for coding, and more.
Blender addon to render 3D models from multiple angles into 2D/2.5D game sprites.
An asset builder and package manager for Dæmon Engine based games like Unvanquished and other Quake 3 games.
🚀 tecnoMazov v2 - A Python site leading to free programming courses, books, certificates, and other helpful corners of the Interwebz.
🎮 A gulp workflow that is optimised for HTML5 Game Developement.
Generates Daemon Game Engine and Quake 3 shader files from directories of texture maps, for Dæmon Engine based games like Unvanquished and Quake3 based games.
Texture replacement editor for the Quake 3 map format. Written for the Unvanquished game and the Dæmon Engine, also supports older engines like Quake3.
Google Breakpad fork with MinGW support and DWARF5 symbolization for the Dæmon Game Engine and the Unvanquished game, based on Google upstream and Jon Turney's MinGW support patches.
This is a second part project according to the tutorial Jonathan Weinberger which is authorized by Unity Technologies on Udemy.
The First Person Player with Weapons for RPG Game Asset for Unity Game Engine.
Game development pipeline (versioning, authentication, automatic build...) on self-host infrastructure.
This is a first part project according to the tutorial Jonathan Weinberger which is authorized by Unity Technologies on Udemy.
This is a unity project which is a replica of block breaker game according to a tutorial of Ben Tristem from udemy.
This is a part of the project according to the tutorial of Ben Tristem from udemy.
Archive of technical, API, unit, and balance design documentation.
GameMaker Studio 2 용 강좌 저장소
CMake configuration to build software used to edit, build and package assets for Dæmon based games
A beginner-friendly guide on using GitHub for game Developers. Collaborate, manage versions, and track changes effectively with Git commands.
A lightweight C# library for detecting sprites in a transparent GIF/PNG image and creating JSON/XML spritemaps out of the detected sprites.
Folder structure for organizing game development based on the scope of your project: Large Scope, Medium Scope, Small Scope, using Unity, Unreal, or Godot.
Jeu multijoueur tour‑par‑tour (Flask + Socket.IO backend, React + PixiJS frontend)
Blog front end for DownFlux
Prototype immersif de construction LEGO sous Unreal Engine 5, axé sur la modélisation réaliste des pièces, l’export d’assets en FBX et le développement d’outils automatisant la gestion des matériaux et des modèles pour des plateformes VR comme l’Oculus Quest.