14 results for “topic:fxaa”
LudoGL is a WebGL2-only renderer
Anti-aliasing for MikuMikuDance
High performance, Direct3D 11 based 3D renderer.
Extremely efficient AA Shader based on Timothy Lottes' Console FXAA v3. For Reshade
This is a modification of Timothy Lottes' PC FXAA v3 with a different Edge Detection algorithm that prevents blurring and catches edges better. For Reshade
Processing shader framework
3D render engine written in C with Vulkan
FXAA technique based on Nvidia's FXAA whitepaper. Using Direct3D 11, HLSL.
NVIDIA GameWorks Graphics Samples: A backup of the newest version of this GL4, GLES2, GLES3, and Vulkan SDK that I could find. [SDK 3, 16 August 2017, 36 Commits]
Generates images for the 3D antialiasing Godot 4 documentation
A Opengl Render Engine With Computer-Shader,Model,Effect
The original LaTeX, R, etc. scripts and media used for my Serious Statistics: The Aliasing Adventure article and presentation
High-performance GPU particle system (WebGL2 FBO) with CPU fallback, real-time shader visuals, and legacy parity post-FX (FXAA, Bloom, Motion Blur).
The old render graph based Vulkan rendering engine, BSc thesis work.