15 results for “topic:foliage”
A Godot plugin for painting plants and props on arbitrary 3D surfaces implemented in GDScript
Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.
Game and prototypes with SharpDX and Directx 11
A procedural and customizable tree generator for the TIC80 fantasy computer
🍃 Style your components with performance
Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.
Unity surface shader for leaves/pine needles (on alpha cutout textures)
Modular design-system to build flexible UI
A deep learning-based method to infer leaf angle variation from photographs.
Some scripts to add wind to any tree and grass in Unity (built-in)
Artist-friendly procedural foliage generation tool for the Unity Editor. Experimental, not for production use.
What if bar charts had a more realistic sense of ideal growth target, like say... get a plant to fruit?
Foliage FOSDEM 2026 Demo — Multi‑Model Digital Twin
High-performance procedural flora generation and real-time rendering built 𝒇𝒓𝒐𝒎 𝒕𝒉𝒆 𝒈𝒓𝒐𝒖𝒏𝒅 𝒖𝒑 in C++20 and Modern OpenGL.
A lightweight mod that seeks to "lushify" Arma 3 by offering various options for improving and altering foliage.