34 results for “topic:fog-of-war”
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
A clear and simple solution of Fog of War for Unreal Engine 4
Free procedural level generator for unity
Fast and Maximally Accurate Occlusion Culling
MangoFog is a 2D/3D mesh rendered fog of war system for the Unity Engine. It's based off TasharenFogOfWar except it can use a MeshRenderer, SpriteRenderer, or render directly to the GPU. Plus several other features.
Isometric RTS game with procedural generated maps.
NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
Fog of war demo made with unity, with full implementation details and shader scripts included.
Hi! Thank you for coming! Here you'll learn about Fog of War, its origins its uses and how to implement it. The code implementation that is explained in-depth will be centered in creating a tile based Fog Of War in SDL using C++
An RTS made in Unreal Engine
Fog of War implementation in Unity
A fog of war GPS app
second attempt for mobile sight/visibility/fog of war
trying to make mobile sight system/fog of war
third attempt on sight/visibility/fog of war on mobile
Online web app to progressively reveal an image to players
Live terminal-native multiplayer fog of war RPG with humans and machine learning agents
A 3D fog-of-war exploration game for Global Game Jam 2026. Navigate a procedurally generated city, collect fragments of light, and unmask the hidden world. Built with Three.js, TypeScript, and 100% procedural audio.
🌫️ Fog of war chess for ios ⚔️
The game of ‘Walls’ is comprised of an NxN board of squares (like chess, for example) and two players (say A and B), where N is odd and greater than 1. Each game is played twice, one time with player A starting the game and another with player B making the first move. The game has a start state, play rules that determine legal moves and an end state. Once a game ends, there is a certain accounting that decides the game result.
Short project in Unity to implement RTS AI.
Private Set Intersection in C++
Simple FogOfWar Example based on ReplicationGraph - DynamicSpatialFrequency. also optimized using Pause Replication.
Private Set Intersection to prevent cheating the Fog of War in gaming
UE5 NebulaReplicationGraph - Precomputed Visibility FogOfWar like Valorant
Mobile app that tracks the visited area
Script utilizing computer vision to automate adding fog of war
The game of ‘Walls’ is comprised of an NxN board of squares (like chess, for example) and two players (say A and B), where N is odd and greater than 1. Each game is played twice, one time with player A starting the game and another with player B making the first move. The game has a start state, play rules that determine legal moves and an end state. Once a game ends, there is a certain accounting that decides the game result.
A template for a tilemap in Lua / LÖVE, with tileset management and fog of war feature. Original pattern by www.gamecodeur.fr (french online video games school) with a few modifications.
Scalable hex-grid strategy prototype featuring modular building placement, fog-of-war exploration, and resource-driven production systems.