80 results for “topic:extended-reality”
AR Foundation examples created with Unity and ARKit
A multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive XR experiences.
A curated list of resources to see the big picture of XR
ILLIXR: Illinois Extended Reality Testbed
VR Builder is an open source toolkit that lets you create VR applications without prior experience. It supports all major VR headsets, has a graphical workflow editor, and offers various integrations. VR Builder Pro (https://u3d.as/3pUD) on the Unity Asset Store is based on this repository and offers additional functionality.
Visual Asset Management System (VAMS) is a purpose-built, AWS native solution for the management and distribution of traditional to specialized visual assets used in physical AI and spatial computing.
ViroReact Expo Starter Kit. If you're looking to get started with ViroReact and want to use Expo, this is the starter kit for you. This starter kit uses ViroReact, Expo (with Expo Router) and is written in TypeScript.
MirageXR is a reference implementation of an XR training system. MirageXR enables experts and learners to share experience via XR and wearables using ghost tracks, realtime feedback, and anchored instruction.
⊗ React-first XR development kit
LearnXR.io - Unity With C# course supplemental source code examples
This repository contains implementation of various basic virtual reality mechanisms which one can use in their project.
Awesome Developer first repository for Apple VR Headset Vision Pro. App ideas, tutorial links, developer sources
A MVP Project to apply all lessons learned through Learn XR AR Course.
Starter project for a Unity AR/Picture app
compiler for c++ headers with custom attributes/modifiers via dialects, outputs generated src/h, xml definitions, mirrored reflection structure, fast dynamic casts. memory stack only, no heap allocations. translating compiler technology similar to babel and typescript .
Repository for Glasses project of Extended reality (XR)
An Interdisciplinary Coalition of Educators and Researchers
A list of applications in the XR space
Up-to-date paper list and relevant material for metaverse techniques.
Virtual Reality Application implemented as part of my Master's degree thesis. Using: Oculus Rift DK2, Leap Motion, Unity 3D, Nvidia 3D Vision glasses, hand tracking, computer-human interaction Hands are an indispensable way for humans to interact with the environment in their daily lives. To incorporate the possibility that they can interact with their hands within a virtual world, it raises the degree of immersion and provides a form of natural interaction in virtual reality applications. In this final master work, we undertake the development of a virtual reality application in which stereoscopic visualization and hand interaction are used. At same time, we compare two modes of stereoscopic visualization to determine if participants cope with any of them better. We will observe if the results indicate that regardless of gender, age, or profession, participants prefer the mode with a virtual helmet. riunet.upv.es/handle/10251/77848
Spatial Control Room is a mixed reality concept designed to revolutionize television production control rooms. It uses a Quest 3 headset and OBS.
6DoF tracking of laparoscopic forceps using ArUco markers and computer vision on Meta Quest 3. Features marker visibility-based clamp control, size-adaptive grasping, and One Euro filtering. Built with Unity, OpenCV, and XR Interaction Toolkit for MR surgical training.
Kubernetes framework for XR telepresence workloads.
No description provided.
Unity package for a CAVE Automatic Virtual Environment using a Kinect v2 for tracking
Configured with URP, Input System, Shader Graph, Visual Scripting, XR Interaction Toolkit for mobile & HMD devices, etc
Open Museum is a project dedicated to capturing and maintaining 3D models of monuments, public art and cultural heritage globally using 3D reconstruction.
⊗ React-first XR development kit (RDK metarepo)
A face-tracking 3D renderer that attempts to make things look 3D with the parallax effect. Virtual Reality without the headset.
A collection of companies building in the XR (VR and AR) space.