81 results for “topic:dx12”
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
Powerful and versatile visualization for Python.
WebGPU for Python
🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust
Stochastic Screen Space Reflections (SSSR)
Single Pass Downsampler (SPD)
💥 A modern cross-platform game engine (WIP)
Combined Adaptive Compute Ambient Occlusion (CACAO)
XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
Experimental MMD renderer using DX12 and DXR.
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
Nanite-style virtualized geometry renderer on DirectX 12
Luma Preserving Mapper (LPM)
Cross-Platform Interface for Modern Graphics APIs (Vulkan, DirectX 12, Metal)
Implementation agnostic memory allocator for Vulkan-like APIs
A Cross Platform Graphics API For Kotlin JVM and Kotlin JS
A game engine based on Direct3D 12, C++17, and .NET 9 for learning purposes.
Learning DirectX 12 from code samples - Tutorial series
Backend agnostic descriptor allocator for Vulkan-like APIs
PSX..ish game engine made with DiligentCore and C++23
3D Renderers using DX12/Vulkan/OpenGL in C++
Demonstrating the advantages of using DirectStorage over standard file I/O asset loading. Includes the API and changes required to make such a pipeline work.
A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos
Universal ImGui implementation through DirectX 12 Hook (kiero)
A DirectX12 raytracing renderer
And empty version of my cheat framework
Simple GPU clock stabilizer for consistent profiling
This is a voxel-based game engine that focuses on cool graphics & physics within a voxel world.
GPU-accelerated Pollard's Kangaroo ECDLP solver for secp256k1 (Vulkan/Metal/DX12)
Polarization parameters and polarizing filters in real-time ray tracing with DXR and the Stokes-Mueller calculus