17 results for “topic:corert”
C# x64 operating system programming with the .NET native ahead-of-time compilation technology.
ComWrappers required to run NativeAOT and WinForms
An example Rust + C# hybrid application
Library of RD.xml files for NativeAOT
A UEFI loader and OS kernel written in C# and compiled to native code with CoreRT.
.NET Native but with CoreRT's ILCompiler
Building a native library in C# and calling it from C++
F# + Dotnet Core + MonoGame + CoreRT starter project. Handles getting the config for the various bits right, while still leaving you with an F# blank Game class
Create a DLL in F# that can be called by native C++
Realm of Racket exercises in F# instead of Racket. An exercise in functional programming against an imperative game engine (MonoGame)
No description provided.
Now open source and free and no support and no updates ;)
Example how to work with images in NativeAOT context
A port to immutable and functional F# from the original Java implementation by j.tarbell (http://www.complexification.net/gallery/machines/substrate/)
Development server suitable for embedding in dotnet / corert applications.
Threading example in CoreRT
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