449 results for “topic:controllers”
Create GraphQL schema and resolvers with TypeScript, using classes and decorators!
Create structured, declarative and beautifully organized class-based controllers with heavy decorators usage in Express / Koa using TypeScript and Routing Controllers Framework.
A set of Rails responders to dry up your application
Generic and simple controls framework for ROS 2
Robotic arm control in Python
The "DIY" SteamVR compatible VR setup made for tinkerers.
Build Android control interfaces for Bluetooth Low Energy, Bluetooth, WebSocket, MQTT, TCP, and UDP protocols for your project
✨ An opinionated way to keep your express API organized
Component-based state management for JavaScript.
A stand-alone, BASIC-programmable microcontroller and microcomputer in one! The fastest, cheapest, most hackable 8-bit computer ever.
Manage Container Attached Storage (CAS) - Data Engines in Kubernetes
Arduino library for communicating with Nintendo extension controllers
.NET modern tools for fast and efficient development
DIY VR devices
Controller generation for Javalin, Helidon SE.
A plain C library to program with hardware controllers.
Game controller plugin for the Steam Deck
kamera is a simulation toolkit for observing, analyzing, and verifying the behavior of Kubernetes control planes.
Device access library for Joycon(Nintendo Switch)
Simplifying Kubernetes cluster management with fully-managed Spaces
A stand-alone, BASIC-programmable microcontroller and microcomputer in one! The fastest, cheapest, most hackable 8-bit computer ever.
Modular applications in Go
Controllers designed to the 5MW NREL wind turbine using Simulink and Fast V8
COSI Runtime
Built using only nodejs core. Lightweight, intuitive together with great performance and response timing.
A simple HTML5 Gamepad handler that provides keyboard-like events for Gamepad sticks and buttons.
A powerful and easy to use slider menu.
Interface to OpenVR Input Emulator to translate any Direct Input controllers commands into VR Controller commands
A collection of library modules to facilitate the creation of full control loop algorithms, including state representation, motion planning, kinematics, dynamics and control.
A spatial performance tool for SuperCollider: 8-track interactive sequencer and micro/macro granulator of a collection of syntheses and samples with pre-defined spatial trajectories and algorithms, mixing channel- and object-based paradigms, including a multichannel effect system, controlled by a GUI and a combination of several interfaces.