65 results for “topic:collision-handling”
LITIENGINE 🕹 The pure 2D java game engine.
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
Classic 8 Ball pool game written in JavaScript
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and understanding.
The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.
An interactive physics engine & library.
A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions. Designed for readability and understanding, this tutorial helps beginners learn how to write simple GPU code for efficient solid simulations.
Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene
A free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the mdbook-src repository (not this one), or directly contact the authors.
Modeling and Simulation of 3D systems
A platformer sample written for Pico-8, includes slopes and jump buffering
An easy-to-use collision resolution library for gamedev written in pure Go.
Click anywhere on the screen and draw a shape using multiples left mouse button clicks, once done click on the right mouse button to generate the shape and enjoy the physics! (Be creative).
No description provided.
A simple framework for new and experienced Python programmers to create animations, games, and other graphics-based programs. Includes GUI controls, robotics simulator, and video recording and effects.
Game FrameWork for JavaScript 2D WebGL Games. Unity-inspired architecture: GameObject, Physics, Body, Container, Sprite, Animator, StateMachine, TextureAtlas, Resources loading
A simple Pong game in Flutter
Collidable Components for React-Native
Dynamically add text as a circle with visual cues of collision simulation, completely in-browser
Newtons Cradle - Bearing in Swift using UIDynamicBehavior
Tile based collision detection and response in MonoGame. Handles solid tiles, ground detection, platforms and slopes.
Game physics engine (can fly)
Detection and resolution of elastic collisions between balls
A demonstration of Position Based Dynamics through 4 unique graphics simulations
Collision based on Minkowski Difference
Messing around just developing simple game systems
A little multi player spaceship combat game. Still very much a WIP. Try it at:
Simple implementation of AABB collision algorithm in C++ using SFML for graphics
Implemented an algorithm to generate a unique 6-digit (configurable) serial game room code using a given set of characters for a distributed system. Applied dynamo DB transactions concepts over it to avoid any race condition.
A data structure for efficient collision detection in a 2D space